Living population
Manage citizens who age.
Assign working-age citizens to production, construction, the monument, or military service. Every commitment leaves fewer hands for another task.
See population mechanics →
PHRATEKETERNAL DYNASTIES
Live multiplayer browser strategy
Manage a population that ages, build stores that scale with your industry, and mine Gold to maintain the village and honour a machine-god. Complete your pyramid before rival rulers—but no winner can be declared before the Day 30 seal opens.
The world objective
Every dynasty enters the same Ascension race. Grow a four-resource economy, defend your people, and commit limited limestone and obsidian to five monument phases.
Raid a rival’s stores, damage their unfinished pyramid, or negotiate a pact while you prepare your next move. An early Capstone finish is sealed until Day 30; once the seal opens, the earliest completed monument wins.
See how Ascension works →
Connected strategy systems
In a techno-mystic Egypt, your people, village, machine-god, and rivals create competing pressures. Strengthening one part of your strategy always costs time, resources, or citizens elsewhere.
Living population
Assign working-age citizens to production, construction, the monument, or military service. Every commitment leaves fewer hands for another task.
See population mechanics →
Gold & infrastructure
Producer levels expand storage. Gold pays monthly civic maintenance, troop and voyage costs, and the tribute that sustains divine favour.
Compare all 13 buildings →
Covenant & favour
Choose one of twelve machine-gods. Pay the annual Gold tribute to restore favour, or watch boons fade while burdens intensify.
Compare the twelve machine-gods →
Research & prophecy
Recover twenty technologies across five foundations and three connected branches, while fifteen prophecies reshape particular years.
Explore development systems →New in Alpha 1.3
Gold connects infrastructure, military, trade, and divine favour. Expanded covenants and research give every dynasty more ways to sustain—or overextend—its plan.



Join a world in progress
New villages receive a 72-hour founding shield. Villages founded after the world’s first real day also receive a fourteen-day production bonus—including Gold—while first-day entrants begin without acceleration.
Raise a dynasty. Build eternity.
Create your account for free, enter a live world, and complete the Ascendant Capstone before every rival.
Optional analytics
Analytics help us understand which public pages and controls are useful, whether visits lead to account creation or sign-in, which gameplay actions succeed or fail, and where errors happen. We use random browser and visit IDs that are not linked to your Phratek account. Saying no will not affect the website or game.
Names, email addresses, passwords, account, village, world or rival IDs, messages, form values, map coordinates, raw errors, query strings and IP addresses are not added to the analytics dataset.
The random browser ID rotates after 30 days. Accepted raw events are retained centrally for 90 days. When delivery must be retried, the unsent browser queue is capped at 1,000 events or 5 MiB.