Architecture of a dynasty

Twelve structures.
One village plan.

Every wall competes for stone, every worksite needs citizens, and every hour spent on infrastructure is an hour your rivals may be feeding their pyramids. Build the village your strategy actually needs.

The solar-tech Temple of the God-King
Civic structure 07 / 12 TEMPLE OF THE GOD-KING

The construction queue

Expansion is a question of timing.

Your village runs one construction project at a time. Choose a valid crew from your available working-age population, pay the resources up front, and decide which bottleneck matters most.

12
building types
1
active build queue
3
construction resources
3–10
maximum levels
01

Choose the next constraint.

More production, more housing, military capacity, civic authority, trade, research, or defense—every branch solves a different problem.

02

Commit a crew.

Each structure accepts a different crew range. Larger crews shorten the build, with diminishing returns, while those citizens remain unavailable elsewhere.

03

Upgrade or multiply.

Some buildings allow several sites, while civic landmarks remain unique. Higher levels cost more, but deepen the purpose of the structure.

I / Production

Feed the people. Supply the monument.

Production buildings turn working-age citizens into the three resources that hold a dynasty together. Upgrades increase both worker room and the output of the citizens assigned there.

Limestone Quarry in a Phratek village
01 / 12

Limestone production

Limestone Quarry

The workhorse of expansion and ascension. Quarry crews cut the stone consumed by buildings and the five stages of the pyramid.

Level I supports 500 limestone workers; capacity and worker efficiency expand with upgrades.

Sites
5
Max level
10
Build crew
2–10
Base Level I cost
  • Limestone 50
  • Grain 30
  • Obsidian 10
Granary in a Phratek village
02 / 12

Grain production

Granary

The foundation of daily survival. Grain sustains citizens, builders, and troops, so a neglected harvest can undo the grandest plan.

Level I supports 300 grain workers; additional sites make it the broadest production network.

Sites
10
Max level
10
Build crew
1–6
Base Level I cost
  • Limestone 40
  • Grain 20
  • Obsidian 5
Obsidian Mine in a Phratek village
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Obsidian production

Obsidian Mine

Rare black glass drives advanced construction, troops, covenants, and the most efficient pyramid reserves.

Level I supports 400 obsidian workers and has the strongest per-level production growth of the three worksites.

Sites
5
Max level
10
Build crew
2–10
Base Level I cost
  • Limestone 60
  • Grain 35
  • Obsidian 15

II / People & army

Give every generation a purpose.

Population is both your strength and your pressure. House it, decide how much of it can leave civilian work, and prepare for rivals who see an undefended storehouse.

Residences in a Phratek village
04 / 12

Housing

Residences

A growing dynasty needs room for children, workers, and elders. Housing pressure reaches beyond comfort and into long-term population health.

Every completed residence level adds housing for 250 citizens to the village’s base capacity.

Sites
10
Max level
10
Build crew
2–8
Base Level I cost
  • Limestone 30
  • Grain 50
  • Obsidian 5
Training Grounds in a Phratek village
05 / 12

Troop training

Training Grounds

Turn available recruits into spearmen, archers, and chariots without stopping the rest of your village.

Each completed site runs five training slots in parallel; higher levels reduce the time each unit needs.

Sites
5
Max level
7
Build crew
2–6
Base Level I cost
  • Limestone 70
  • Grain 60
  • Obsidian 20
Cloning Shrine in a Phratek village
06 / 12

Civic landmark

Cloning Shrine

An ambitious specialist project for rulers planning beyond the immediate construction cycle. Its heavy mixed cost makes it a deliberate commitment.

The shrine reaches Level V and demands the largest starting grain investment in the building catalogue.

Sites
10
Max level
5
Build crew
3–6
Base Level I cost
  • Limestone 100
  • Grain 120
  • Obsidian 40

III / Civic & knowledge

Open the systems that define a reign.

These landmarks unlock decisions beyond raw production: divine covenants, policies, personal prophecy, trade voyages, and recoverable knowledge.

Temple of the God-King in a Phratek village
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Divine covenant

Temple of the God-King

The point where village signal meets ancient intelligence. Raise the first level to enter the Divine Council.

Level I unlocks one active machine-god covenant; this unique landmark can rise to Level V.

Sites
1
Max level
5
Build crew
5–10
Base Level I cost
  • Limestone 150
  • Grain 100
  • Obsidian 60
Oracle Chamber in a Phratek village
08 / 12

Personal prophecy

Oracle Chamber

A chamber tuned to momentary possibilities. Its signal lets a ruler choose a temporary blessing for the current game year.

Level I unlocks one personal prophecy invocation per game year.

Sites
1
Max level
3
Build crew
3–6
Base Level I cost
  • Limestone 120
  • Grain 80
  • Obsidian 70
Council Hall in a Phratek village
09 / 12

Village policy

Council Hall

Where prosperity, pressure, labor, and defense become law. Policies shift one part of village life by accepting a cost elsewhere.

Level I opens the council: up to two policies may be active, with 24 hours between changes.

Sites
1
Max level
5
Build crew
2–4
Base Level I cost
  • Limestone 100
  • Grain 90
  • Obsidian 40
Trade Port in a Phratek village
10 / 12

Resource exchange

Trade Port

Send surplus downriver and receive the resource your current plan lacks. Cargo still needs space when it returns.

Ports open exchange voyages; more sites and levels add voyage capacity and shorten travel time.

Sites
2
Max level
7
Build crew
3–6
Base Level I cost
  • Limestone 80
  • Grain 50
  • Obsidian 20
Library of Knowledge in a Phratek village
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Research

Library of Knowledge

Recover techniques in accounting, geometry, navigation, preservation, and solar logistics through a branching research path.

Level I opens research; every further library level speeds projects by another 15%.

Sites
1
Max level
6
Build crew
2–5
Base Level I cost
  • Limestone 90
  • Grain 70
  • Obsidian 30

IV / Defense

Make the easy raid someone else’s village.

A strong economy attracts attention. Fortification does not win the ascension race alone, but it changes what rivals must risk to interrupt you.

Obsidian Guard Tower in a Phratek village
12 / 12

Village defense

Obsidian Guard Tower

A black-glass warning above the settlement. The tower’s completed level reinforces your defensive strength when a raid is resolved.

A dynasty may raise up to three tower sites, each with a maximum of eight levels.

Sites
3
Max level
8
Build crew
3–6
Base Level I cost
  • Limestone 120
  • Grain 50
  • Obsidian 80

Plan the first stone

What will your village build first?

Found a dynasty, balance the construction queue, and turn twelve structures into one coherent path to ascension.