Architecture of a dynasty

Thirteen structures.
One village plan.

Every structure spends resources, every worksite needs citizens, and every hour committed to infrastructure gives rivals time to advance their pyramids. Build the village your strategy actually needs.

The solar-tech Temple of the God-King
Civic structure 08 / 13 TEMPLE OF THE GOD-KING

The construction queue

Expansion is a question of timing.

Your village runs one construction project at a time. Choose a valid crew, pay the resources up front, and decide which bottleneck matters most. Completed infrastructure also contributes to the Gold maintenance charged each game month.

13
building types
1
active build queue
3
construction resources
3–10
maximum levels
01

Choose the next constraint.

More production, more housing, military capacity, civic authority, trade, research, or defence—every branch solves a different problem.

02

Commit a crew.

Each structure accepts a different crew range. Larger crews shorten the build, with diminishing returns, while those citizens remain unavailable elsewhere.

03

Upgrade or multiply.

Some buildings allow several sites, while civic landmarks remain unique. Higher levels cost more, but deepen the purpose of the structure.

I / Production

Feed the people. Supply the monument.

Production buildings turn working-age citizens into four stored resources. Every completed producer level contributes storage as well as worker room and output, so additional sites remain strategically useful.

Limestone Quarry in a Phratek village
01 / 13

Limestone production

Limestone Quarry

The workhorse of expansion and Ascension. Quarry crews cut the stone consumed by buildings and the five phases of the pyramid.

Level I supports 100 workers and contributes 4,500 Limestone storage; every completed level adds its own storage.

Sites
5
Max level
10
Build crew
2–10
Base Level I cost
  • Limestone 50
  • Grain 30
  • Obsidian 10
Granary in a Phratek village
02 / 13

Grain production

Granary

The foundation of daily survival. Grain sustains citizens, builders, and troops, so a neglected harvest can undo the grandest plan.

Level I supports 200 workers and contributes 5,000 Grain storage; additional sites add their capacity independently.

Sites
10
Max level
10
Build crew
1–6
Base Level I cost
  • Limestone 40
  • Grain 20
  • Obsidian 5
Obsidian Mine in a Phratek village
03 / 13

Obsidian production

Obsidian Mine

Rare black glass drives advanced construction, troops, covenants, and the most efficient pyramid reserves.

Level I supports 60 workers and contributes 2,250 Obsidian storage; damage can reduce output but never removes storage.

Sites
5
Max level
10
Build crew
2–10
Base Level I cost
  • Limestone 60
  • Grain 35
  • Obsidian 15
Gold Mine in a Phratek village
04 / 13

Gold production

Gold Mine

Extract the treasury resource used for civic maintenance, divine tribute, troop training, and merchant voyage fees.

Level I supports 30 workers and contributes 450 Gold storage. Every Alpha 1.3 village begins with one completed mine.

Sites
5
Max level
10
Build crew
2–10
Base Level I cost
  • Limestone 60
  • Grain 35
  • Obsidian 15

II / People & army

Give every generation a purpose.

Population is both your strength and your pressure. House it, decide how much of it can leave civilian work, and prepare for rivals who see an undefended storehouse.

Residences in a Phratek village
05 / 13

Housing

Residences

A growing dynasty needs room for children, workers, and elders. Housing pressure reaches beyond comfort and into long-term population health.

Every completed residence level adds housing for 250 citizens to the village’s base capacity.

Sites
10
Max level
10
Build crew
2–8
Base Level I cost
  • Limestone 30
  • Grain 50
  • Obsidian 5
Training Grounds in a Phratek village
06 / 13

Troop training

Training Grounds

Turn available recruits into spearmen, archers, and chariots. Every unit costs Gold as well as material resources.

Each completed site runs five training slots in parallel; higher levels reduce the time each unit needs.

Sites
5
Max level
7
Build crew
2–6
Base Level I cost
  • Limestone 70
  • Grain 60
  • Obsidian 20
Cloning Shrine in a Phratek village
07 / 13

Civic landmark

Cloning Shrine

Each completed level increases population growth by 3%. More future citizens strengthen the workforce, but they also increase housing and grain demand.

Each site reaches Level V; the settlement-wide growth bonus is capped at 50%.

Sites
10
Max level
5
Build crew
3–6
Base Level I cost
  • Limestone 100
  • Grain 120
  • Obsidian 40

III / Civic & knowledge

Unlock choices beyond production.

These landmarks open machine-god bonuses and policies. They also unlock temporary prophecies, trade voyages, and research. Each option consumes resources or time that could support another plan.

Temple of the God-King in a Phratek village
08 / 13

Divine covenant

Temple of the God-King

Build Level I to choose one of twelve machine-gods. Annual Gold tribute sustains the favour behind that covenant.

Levels above I reduce the yearly tribute quote by 5% each, capped at 20%; this unique landmark can rise to Level V.

Sites
1
Max level
5
Build crew
5–10
Base Level I cost
  • Limestone 150
  • Grain 100
  • Obsidian 60
Oracle Chamber in a Phratek village
09 / 13

Personal prophecy

Oracle Chamber

A chamber tuned to momentary possibilities. Its signal lets a ruler choose a temporary blessing for the current game year.

Level I unlocks one invocation per game year from 10 personal prophecies; four global signals and one milestone complete the fifteen-prophecy catalogue.

Sites
1
Max level
3
Build crew
3–6
Base Level I cost
  • Limestone 120
  • Grain 80
  • Obsidian 70
Council Hall in a Phratek village
10 / 13

Village policy

Council Hall

Where prosperity, pressure, labour, and defence become law. Policies shift one part of village life by accepting a cost elsewhere.

Level I opens the council: up to two policies may be active, with 24 hours between changes.

Sites
1
Max level
5
Build crew
2–4
Base Level I cost
  • Limestone 100
  • Grain 90
  • Obsidian 40
Trade Port in a Phratek village
11 / 13

Resource exchange

Trade Port

Send limestone, grain, or obsidian downriver and receive the resource your current plan lacks. Gold cannot be cargo.

Every outbound voyage deducts a Gold fee at dispatch; more sites and levels add capacity and shorten travel time.

Sites
2
Max level
7
Build crew
3–6
Base Level I cost
  • Limestone 80
  • Grain 50
  • Obsidian 20
Library of Knowledge in a Phratek village
12 / 13

Research

Library of Knowledge

Recover twenty technologies through five foundations and the connected Industry, Civic, and Dominion branches.

Level I opens research; each level above I adds 10% speed, capped at a 1.5× Library multiplier.

Sites
1
Max level
6
Build crew
2–5
Base Level I cost
  • Limestone 90
  • Grain 70
  • Obsidian 30

IV / Defence

Make the easy raid someone else’s village.

A strong economy attracts attention. Fortification does not win the Ascension race alone, but it changes what rivals must risk to interrupt you.

Obsidian Guard Tower in a Phratek village
13 / 13

Village defence

Obsidian Guard Tower

A black-glass warning above the village. Each completed tower level increases defensive strength when a raid is resolved.

A dynasty may raise up to three tower sites, each with a maximum of eight levels.

Sites
3
Max level
8
Build crew
3–6
Base Level I cost
  • Limestone 120
  • Grain 50
  • Obsidian 80

Plan your first building

What will your village build first?

Start your dynasty, balance one construction queue, and turn thirteen building types into a clear path to Ascension.