Twelve machine-god strategies

Choose a power.
Accept its price.

Choose one of twelve machine-gods, then sustain the covenant with annual Gold tribute. Favour strengthens the boon and contains the burden; neglect changes both.

Hathor-Aurum, the machine-goddess of Gold and joy
Machine-god 07 / 12 HATHOR-AURUM

How covenants work

One active choice. A covenant to maintain.

Your dynasty follows one machine-god at a time. The first choice is free at Temple Level I. Favour belongs to the covenant, survives conversion, and changes only when the annual tribute year is resolved.

12
machine-god choices
100–0
favour across five tiers
1
frozen tribute quote per full year
168–120h
between conversions by Temple level

Compare all twelve

Match the choice to your strategy.

Cards show each covenant at 100 favour. Boons scale towards neutral as favour falls; burdens intensify from 1× to 2× severity across the five tiers.

Amun-Tek, god of Order & Efficiency
01 / Order

God of Order & Efficiency · 100 favour

Amun-Tek

The architect of disciplined growth. Amun-Tek rewards dynasties that expand deliberately and keep construction moving.

  • Workforce production 20% higher
  • Building costs 10% lower
  • Cloning Shrine grain cost 15% higher

Best for Early expansion and infrastructure-heavy plans

Seth-Ra, god of Sandstorms & Raids
02 / Conflict

God of Sandstorms & Raids · 100 favour

Seth-Ra

An intelligence forged for pressure and disruption. Seth-Ra turns military aggression into a sharper tool.

  • Raid damage 25% higher
  • Raid movement speed 20% higher
  • Building costs 10% higher

Best for Active raiders willing to slow village expansion

Nefra, goddess of Grain & Renewal
03 / Renewal

Goddess of Grain & Renewal · 100 favour

Nefra

Keeper of the floodplain and the generations to come. Nefra feeds a larger population and the army raised from it.

  • Grain production 20% higher
  • Population growth 15% higher
  • Army grain upkeep 10% higher

Best for Population-led economies and sustained growth

Ma'at-Core, goddess of Balance & Justice
04 / Balance

Goddess of Balance & Justice · 100 favour

Ma'at-Core

The measured voice in a volatile world. Ma’at-Core helps a dynasty hold its ground and steadies the people behind its walls.

  • Defence 15% higher
  • Happiness increased by 5
  • Raid carrying capacity 10% lower

Best for Stable villages and defensive play

Khepra-Forge, god of Obsidian & Machines
05 / Machines

God of Obsidian & Machines · 100 favour

Khepra-Forge

Master of black glass and engineered defence. Khepra-Forge strengthens a technical war economy.

  • Obsidian production 25% higher
  • Troop defence 15% higher
  • Population growth 10% lower

Best for Obsidian economies and resilient armies

Atum-Eternal, god of Completion & Ascension
06 / Ascension

God of Completion & Ascension · 100 favour

Atum-Eternal

Built for the final Ascension push, Atum-Eternal accelerates the economy and monument together.

  • All resource production 10% higher
  • Pyramid construction 20% higher
  • Troop attack 10% lower

Best for Focused monument pushes and the final race

Hathor-Aurum, goddess of Gold & Joy
07 / Gold

Goddess of Gold & Joy · 100 favour

Hathor-Aurum

Hathor-Aurum turns deep auric seams into prosperity and joy, while asking more Gold to maintain the state.

  • Gold production 25% higher
  • Happiness increased by 4
  • Civic Gold upkeep 15% higher

Best for Gold-rich civic economies and high happiness

Thoth-Archive, god of Knowledge & Prophecy
08 / Knowledge

God of Knowledge & Prophecy · 100 favour

Thoth-Archive

Thoth-Archive accelerates recovered knowledge and sharpens favourable prophecies at the expense of general output.

  • Research speed 20% higher
  • Positive prophecy strength 15% higher
  • All resource production 8% lower

Best for Research-led plans and prophetic timing

Sobek-Current, god of Trade & Rivers
09 / Trade

God of Trade & Rivers · 100 favour

Sobek-Current

Sobek-Current commands the river, moving voyages faster and returning richer cargo for a higher Gold fee.

  • Trade yield 20% higher
  • Trade speed 15% higher
  • Trade Gold fees 15% higher

Best for Active merchants and flexible resource exchange

Anubis-Vault, god of Defence & Safekeeping
10 / Safekeeping

God of Defence & Safekeeping · 100 favour

Anubis-Vault

Anubis-Vault fortifies the village and seals its stores, while merchants return with less.

  • Defence 15% higher
  • Loot protection 25 percentage points higher
  • Trade yield 10% lower

Best for Defensive treasuries and protected reserves

Sekhmet-Vector, goddess of War & Command
11 / Command

Goddess of War & Command · 100 favour

Sekhmet-Vector

Sekhmet-Vector turns recruits into a faster, harder-striking army whose grain demand is equally fierce.

  • Troop attack 20% higher
  • Troop training speed 15% higher
  • Army grain upkeep 15% higher

Best for Military pressure and rapid mobilisation

Ptah-Prime, god of Craft & Creation
12 / Craft

God of Craft & Creation · 100 favour

Ptah-Prime

Ptah-Prime speeds construction and lowers divine tribute, but diverts strength from raw production.

  • Building speed 15% higher
  • Divine tribute cost 15% lower
  • All resource production 8% lower

Best for Construction tempo and efficient covenants

Choose when the Temple is ready

Which advantage can your strategy use?

Start your village, build the Temple of the God-King, and choose a covenant whose full-year tribute and burden fit your strategy.